![]() The longer you play you'll start to notice that the enemy AI is kind of all over the place. These look like the boss from the single-player campaign and are capable of teleporting and cloaking as well as being accompanied by their own drones. Cloaked enemies join the fray from an early stage and the Helghast regularly drop in boss enemies to shake things up, too. This is the most basic part of the game, as you’ve played it before in other FPS titles. It’s when you either die or don’t have enough men to protect the points is when the game gets difficult. So, protecting the points (there are three) isn’t too difficult during gameplay when you have your teammates. First, you have to group together with your teammates to kill the Helghast as they move forward from point to point. Once you pick your class, you and three others need to map out a strategy and understand specific points of entry for Helghast swarms. Reaching that goal, which varies by matchmaking lobby, leads to victory. These points are built up individually and, when banked at the center base, start to accumulate toward a goal amount. Instead, all members of your team (up to four) passively earn points for holding uplinks and actively earn points for things like kills, headshots, and assists. There are no strictly defined waves of enemies, and you don’t attain victory for surviving through said waves. Though the maps aren’t huge, they’re wide enough that you can’t cover everywhere as a team and the waves of Helghast are relentless and they don’t stop until you win, so you and your selected team will need to be on point. ![]() ![]() Team work is paramount here as no single soldier can do everything needed to successfully defend a location so that guarantees players absolutely must work together to taste victory. But they can build up to three automated turrets and one of those fancy nano shields for defense Marksmans are equipped with sniper weaponry that keeps you far away from battle and also scouts out the landscape for your team Assaults, will fire at will and is the grunt of the group. The great thing about Intercept is each of its four classes feels distinct: Medics, as the name implies, can heal, revive and resupply Tacticians begin with pistols, so direct combat isn’t their strongest suit.
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